![]() I left the ship and re-entered after doing a few quests to see Zaalbar had replicated himself another two times. Game worked fine so I found it funny and carried on, thinking the doppelganger would disappear once I re-entered the ship. What I started to notice is Zaalbar had duplicated within the ship. Obviously going between planets I was entering the ship, Ebon Hawk, quite a few times. It's like if someone made a crossover between Star Wars and Duncan Jones' Moon.īack in 2003, I was playing Knights of the Old Republic, and I had gotten off the first planet Taris and was on Tatooine. But baedeker's story makes me laugh because of the sheer absurdity of it. Zalbaar the MagnificentĪ lot of glitches fall into basic tropes like character animations breaking or textures being swapped. Some are sad, some are bizarre, and others are downright hilarious. Over 100 of you responded and we’ve taken our favorites and compiled them below. Last week we asked our readers to share stories of their best encounters with glitches. ![]() But sometimes you encounter a whole different kind of glitch that either ruins the game entirely or leaves you scratching your head as you try and figure out what the hell is going on. Sometimes these glitches are harmless bugs that make characters move weird or objects act unexpectedly. We expect that, every once in awhile, something is bound to break. Glitches, at least to some degree, are a tolerated part of gaming. I know a ton of people who would want to play it, but obviously, maybe those numbers aren’t big enough, or whatever, so I don’t know what the deal was."Īvellone is one of the designers working on the next singleplayer Star Wars game, called Jedi: Fallen Order, which is due to be revealed today. So I don’t know whether people didn’t think there’d be enough sales, they didn’t care about doing a singleplayer game. "But it just never seemed to actually go anywhere. We just didn’t get a chance to do it.”Īvellone also revealed that BioWare, developer of the original KOTOR, were keen to make the third game, as were an internal team at Lucas Arts. would be a great, epic way to end the trilogy. Part of that environment would tell a story about that. “So the places you travel to how they left their stamp on that world, or that solar system, or whatever collection of moons. These would have a level of power that was considerable, but at the same time you’d be able to dig more into their psychologies, and their personalities, their history, and even how they dealt with the player, how they talk with the player, the different powers they cultivated and developed, and for some of them like-they’re the ancients, so they’re not just ruling a solar system, swathes of the galaxy," he explained. As well as fighting these powerful enemies, you'd be able to uncover their origin stories, he said. The plan was for the player to follow the trail of Darth Revan across the galaxy and battle ancient Sith Lords, "who are far more terrifying than the Darths that show up". ![]() STAR WARS KNIGHTS OF THE OLD REPUBLIC CRASH WINDOWS 10 SERIESSpeaking to VG247, Avellone said the dev team always imagined the series as a trilogy, and started "working on the third game pitch" after the release of KOTOR 2. Star Wars: Knights of the Old Republic 2 designer Chris Avellone has revealed what developer Obsidian Entertainment had planned for the next game in the series, KOTOR 3, before it was canned. ![]()
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